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Posted by : Kuna (admin) Sunday, August 26, 2018

[Week 87]



*:....:*・゜Table of contents *:....:*・゜
  • The Choice System
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During the last two weeks I posted a slideshow of the first hour of gameplay, it's now time to talk about what the choice system is going to be like. 😏

The choice system.
Introduction.
As in the majority of visual novels, PBS lets the player decide the outcome of situations and the general story by picking up a choice. 

I'll say it clearly: the first hour or so of gameplay won't have any decisive decision though. Kairi will be presented with options but these will only let him experience the situations differently without having a real impact. This has to do with the story itself. As a matter of fact, after the three-year time skip - aka the second part of the demo - Kairi will get new ways of reacting to situations and the choice system will adapt accordingly, providing the player with a wide amount of options on how to handle situations.

In this post I'm going to present the different kinds of choices that you're going to meet in PBS's demo. 😉

A standard menu.

I'd like the player to experience a good level of interactivity, for this reason PBS will have 'standard menus' here and there to react to situations and conversations. In the screenshot above you can see two choice options presented in white font. Each of them will trigger a different reaction from Kairi and the character involved, but the epilogue of the scene won't change.

The only purpose of this menu is: how do you want to behave in this situation? Or again: how do you want to reply to this character?

A survey menu.

Whenever Kairi will introduce a menu, phrasing: 'Let's ask a few questions.' that is going to be a survey menu. The peculiarity of this menu is that you can pick all the options one after another and interrogate the character you're talking to.

Here the player needs to ask Teru about the first two topics listed in order to unlock the '???' options.

This is going to be useful if you want to gather information from the environment around you. If you'd rather skip the interrogation and proceed with the story it'll be possible to choose 'Ask nothing.', too.

Other times, the 'Ask nothing' option will be missing. In these cases, the game needs the player to go through the interrogation and gather all the necessary info to make the story advance.

The purple choices.
PBS's choice system's core revolves around the 'purple choices'.

In 90% of the choice menus, the game presents a option marked with an eye symbol and highlighted in purple. It never explains why it's like this or what this kind of choices do though. As a matter of fact, Kairi can use them since the very beginning with no apparent reason.



Looking at the context of a scene it shouldn't be difficult to understand the role of these choices. At the same time, I'd like to have the player try to understand by themselves what the meaning behind them is, since neither Kairi knows anything.

You can consider them a sort of Kairi's special skill, so it makes sense they naturally appear here and there among his choices.

The purple choices after the time skip.
After the first half an hour of gameplay, the player is given a tutorial about how to use 'purple choices' from that point onward.

The Purple Chain.
'Purple choices' have a 'tree structure'. When you click one, you'll get more in the next menu.

This process will be thoroughly explained by the in-game tutorial. Every session of 'purple choices multiplication' will cover three menus in the same scene and will be announced by a sound and a logo in the upper-right corner, stating the words "Purple Chain".




In short, by choosing the last listed 'purple choice' in a menu for three times in a row the player can activate a Purple Chain. This will lead to a special menu showing only two 'purple choices'. Alternatively, by ignoring the Purple Chain, the menu displayed after the third menu will show a 'purple choice' and a 'normal choice'. 

What's this mechanism for?, you may ask. This is strictly related to the nature of the 'purple choices', which is something that can be noticed by playing the game. I'm going to anticipate two things about this process: 'purple choices' can be quite harmful and at times horrific; there will be times a player will need that extra 'purple choice' in the last menu and times when the normal choice can save a situation or a person from Kairi's evilness.

There are more things to unveil about this process but I'll let the in-game tutorial doing so when the demo will be out! I truly hope this game mechanic will be fun to play! 😌 

Kairi's substance.
And here we get to the last part of the choice mechanic.
The 'purple choice system' isn't just a matter of menus, it's strictly related to shaping Kairi's personality.

Kairi starts at a point where half of his 'soul' is purple and half is white. If you use normal choices all the time, the balance will stay like this. If you indulge in using 'purple choices' too much, the 'purple matter' will overflow and swallow the 'white matter'. If Kairi becomes all purple he won't be able to use the normal choices anymore.


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That's all about the choice system! The demo will cover all of them and players are going to advance the story by using all these mechanics! 😏

In the meanwhile the coding is progressing and a new scene was added. Next week I'm going to write about a few other gameplay implementations you're going to find in the demo!
Thank you for reading, see ya next week!🙌💜





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