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Posted by : Kuna (admin) Sunday, February 18, 2018

[Week 60]

*:....:*・゜Table of contents *:....:*・゜
  • Chronicles of A Difficult 3D Rendering 

Where were we? Oh, right. Gotta complete the Club background art topic!😉
(Another short post as art takes time.) 

Chronicles of a difficult 3D rendering.
Aka, Kerkythea won't comply about simultaneously rendering the emitting light of twelve light bulbs no matter what...!💦 But let's proceed in order.

Since I've done the same with the Cafeteria background, I'll post a short video of the 3D model.

Actually I got caught up in the process of modelling and ended up adding a bunch of items that won't even show up in the scene (as the sofas)... However, even after removing unnecessary items I couldn't render the lights, as the problem was probably the complexity of lights and shadows to create. I'm not expert so I'm just guessing 😌

In the end, my meticulous rainbow fluorescent setup was useless and I had to paint the lights over a plain render myself. (I managed to get one with the proper illumination and proceeded with brushes.)

This means that the incriminating CG background art is kind of completed! I guess that the angle is also good for a regular background to use with sprites and to let the player visit this club outside of the CG. 

Next week (19-25) is script and CG work again. Gotta complete this scene and move on. The next part is going to be quite funny in gameplay! 😀

Thank you for reading, see ya!🙌💜

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