Posted by : Kuna (admin) Sunday, November 26, 2017
The last background art for Morinaga Clinic is finally completed! After four or five interiors, I can say I became pretty fast in using SketchUp and Kerkythea, since this last piece only took me 4-5 hours total. Compared to my early works, walls are even straighter and there's more order in the 3D file. Since I'm a solo dev, such progresses are really reassuring, eheh.
This time, said background is a simple corridor:
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Since assets like this one doesn't require much time, I guess I can spoil the game from time to time and provide extra backgrounds for the direction's sake. Creating extra art is not exactly my policy, but as it happened for this background, which is useful for narrative flow purposes only but not strictly necessary, I can indulge a bit on this aspect. (I've planned a tutorial for SketchUp and Kerkythea, since I had some requests, but I think it needs to wait a few months...)
Items for the scene are finished as well. I want to make the game really "visual", so whenever characters get fancy about something physical - it could be a notebook or a pet, for example - I plan to create small art to show that on screen as well. For this scene, I only needed to prepare simple art, which you will see in the demo.
This past week, I also begun an art series called "Chara With Flowers", that's a series of headshots of Serenade characters surrounded by a flower which represent them. (I also plan to draw some of them with small animals instead of flowers.) I started with Kairi, whose flower is the lily. (Don't check for the main meaning of the flower, sadly, I can't yet explain the reason behind this association ^ ^"). Please, check the Gallery section for more Serenade artworks, and the Character section for further info about Kairi : ). Next one will be Fujisa. The flower I'm going to paint for her is simple to anticipate, since her name means "wisteria" : >.
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Next week (27-3) I'm going to work on the coding for the scene at the clinic. So, I'm going to use the rest of the current day to get the sprites in png files and such things. Completed the coding, I'm going to send the scene to my part-time "partner in crime" and have an early opinion from an external point of view.
Before concluding this post, I want to make a small announcement. A trailer for Serenade is currently under production : ). The script is done, I only need some extra art to put it together, but I plan to have it ready way before the release of the demo. Said trailer is quite heavy in meaning for the production of the game, because it will contain... what the game is about! Eheh. After all, one thing I've never revealed so far, is the gameplay and the role of the player. Aside from the paranormal mystery to solve, there's way more to handle before that. Therefore, this trailer is going to unveil this part. I'll add further info in next entries. Thank you for reading so far, see you next week! : )